MarketResearchNest.com
adds “Global Game Engines Market Growth
(Status and Outlook) 2019-2024”new report to its research database.
A game engine is a software framework designed for the
creation and development of video games. Developers use them to create games
for consoles, mobile devices and personal computers.
Game Engines is mainly used for two applications: PC Games
(Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV
Games and Other Games. And PC Games was the most widely used area which took up
about 56% of the global total in 2016. And Mobile game is the fast growing
market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR),
2.5D (2D and 3D blended), 2D. There are few 2.5D engines and 2D is usually
free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90%
of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the
global trend. Complete software is usually 0 USDs to 200 USD per month from
abroad vendors, if you want to buy new Game Engines. Some of the developers
also get money by a smaller share of the game publishers' revenue, such as 5%,
30%, etc. The average price will be in decline trend if more vendors go into
operation in the future.
Europe and USA are the two largest consumption countries of
Game Engines in the world in the past few years and it will keep increasing in
the next few years. European and USA's market respectively took up about 29%
the global market in 2016, while Japan and Korea are about 13%, and China is
followed with the share about 4% as Chinese game developers usually use free
game engines.
USA, Germany, China, UK and Japan are now the key developers
of Game Engines. There are some vendors with paid engines, but the Chinese
market is still controlled by the free engines. And the high quality engines
are mainly supplied by overseas producers.
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve
Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik,
Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization)
and Silicon Studio Corp are the key suppliers in the global Game Engines
market. Top 10 took up about 80% of the global market in 2016. Free engines
took up more than 80% of the Chinese market. Unity Technologies, Epic Games,
Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading
technology and market position, are well-known suppliers around the world
According to this study, over the next five years the Game
Engines market will register a 13.0% CAGR in terms of revenue, the global
market size will reach US$ 3650 million by 2024, from US$ 1760 million in 2019.
In particular, this report presents the global revenue market share of key
companies in Game Engines business, shared in Chapter 3.
This report presents a comprehensive overview, market shares
and growth opportunities of Game Engines market by product type, application,
key companies and key regions.
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This study considers
the Game Engines value and volume generated from the sales of the following
segments:
Segmentation by
product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to
2024 in section 10.7.
·
3D Game
Engines
·
2.5D Game
Engines
Segmentation by
application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to
2024 in section 10.8.
·
PC Games
·
Mobile
Games
·
TV Games
·
Other
Games
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contents and data tables @
This report also
splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas, United States, Canada, Mexico, Brazil, APAC,China,
Japan, Korea, Southeast Asia, India, Australia, Europe, Germany, France, UK,
Italy, Russia, Spain, Middle East and Africa, Egypt, South Africa,Israel,
Turkey, GCC Countries
The report also
presents the market competition landscape and a corresponding detailed analysis
of the major vendor/manufacturers in the market. The key manufacturers covered
in this report: Breakdown data in in Chapter 3.
·
Unity Technologies
·
Epic Games
·
Chukong Tech
·
Crytek
·
Valve Corporation
·
YoYo Games
·
The Game Creators
·
Marmalade Tech
·
Idea Fabrik
·
Leadwerks Software
·
Sony
·
Amazon
·
GameSalad
·
Scirra
·
Corona Labs (Organization)
·
Silicon Studio Corp
·
Garage Games
·
Briar Wallace/Blender Foundation (Organization)
·
The OGRE Team (Organization)
·
Godot Engine (Community developed)
·
Mario Zechner (Personal)
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In addition, this report discusses the key drivers
influencing market growth, opportunities, the challenges and the risks faced by
key players and the market as a whole. It also analyzes key emerging trends and
their impact on present and future development.
Research objectives
·
To study and analyze the global Game Engines
consumption (value and volume) by key regions/countries, product type and
application, history data from 2014 to 2018, and forecast to 2024.
·
To understand the structure of Game Engines
market by identifying its various subsegments.
·
Focuses on the key global Game Engines
manufacturers, to define, describe and analyze the sales volume, value, market
share, market competition landscape, SWOT analysis and development plans in
next few years.
·
To analyze the Game Engines with respect to
individual growth trends, future prospects, and their contribution to the total
market.
·
To share detailed information about the key
factors influencing the growth of the market (growth potential, opportunities,
drivers, industry-specific challenges and risks).
·
To project the consumption of Game Engines
submarkets, with respect to key regions (along with their respective key
countries).
·
To analyze competitive developments such as
expansions, agreements, new product launches, and acquisitions in the market.
·
To strategically profile the key players and
comprehensively analyze their growth strategies.
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