Thursday, February 7, 2019

Game Engines Market Research Report 2019: Latest Technology, Analysis, Industry Demand and Forecast to 2024


MarketResearchNest.com adds “Global Game Engines Market Growth (Status and Outlook) 2019-2024”new report to its research database.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D and 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.
The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers' revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.
Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA's market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.
USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.
Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world
According to this study, over the next five years the Game Engines market will register a 13.0% CAGR in terms of revenue, the global market size will reach US$ 3650 million by 2024, from US$ 1760 million in 2019. In particular, this report presents the global revenue market share of key companies in Game Engines business, shared in Chapter 3.
This report presents a comprehensive overview, market shares and growth opportunities of Game Engines market by product type, application, key companies and key regions.
Request a sample copy @
This study considers the Game Engines value and volume generated from the sales of the following segments:
Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
·         3D Game Engines
·         2.5D Game Engines
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
·         PC Games
·         Mobile Games
·         TV Games
·         Other Games
Browse full table of contents and data tables @
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas, United States, Canada, Mexico, Brazil, APAC,China, Japan, Korea, Southeast Asia, India, Australia, Europe, Germany, France, UK, Italy, Russia, Spain, Middle East and Africa, Egypt, South Africa,Israel, Turkey, GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
·         Unity Technologies
·         Epic Games
·         Chukong Tech
·         Crytek
·         Valve Corporation
·         YoYo Games
·         The Game Creators
·         Marmalade Tech
·         Idea Fabrik
·         Leadwerks Software
·         Sony
·         Amazon
·         GameSalad
·         Scirra
·         Corona Labs (Organization)
·         Silicon Studio Corp
·         Garage Games
·         Briar Wallace/Blender Foundation (Organization)
·         The OGRE Team (Organization)
·         Godot Engine (Community developed)
·         Mario Zechner (Personal)
Order a Purchase Report Copy @            
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
·         To study and analyze the global Game Engines consumption (value and volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
·         To understand the structure of Game Engines market by identifying its various subsegments.
·         Focuses on the key global Game Engines manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
·         To analyze the Game Engines with respect to individual growth trends, future prospects, and their contribution to the total market.
·         To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
·         To project the consumption of Game Engines submarkets, with respect to key regions (along with their respective key countries).
·         To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
·         To strategically profile the key players and comprehensively analyze their growth strategies.
About us: - MarketResearchNest.com is the most comprehensive collection of market research products and services on the Web. We offer reports from almost all top publishers and update our collection on daily basis to provide you with instant online access to the world’s most complete and recent database of expert insights on industries, organizations, products, and trends.
Contact Us
Mr. Jeet Jain     
Sales Manager
+1-240-284-8070
+44-20-3290-4151
Connect with us:  Google+ | LinkedIn | Twitter | Facebook

No comments:

Post a Comment