MarketResearchNest.com
adds “Global Game Engines Market 2019 by
Company, Regions, Type and Application, Forecast to 2024”new report to its
research database.
A game engine is a software framework designed for the
creation and development of video games. Developers use them to create games
for consoles, mobile devices and personal computers.
Scope of the Report:
Game Engines is mainly used for two applications: PC Games
(Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV
Games and Other Games. And PC Games was the most widely used area which took up
about 56% of the global total in 2016. And Mobile game is the fast growing
market in the world, especially in China where led by Tencent and Netease, etc.
Game Engines can be
classified into 3D (includes VR, AR), 2.5D (2D and 3D blended), 2D. There are
few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D
game engines took up more than 90% of the global market in 2016. The most type
of game engines are written by C++.
The global Game Engines average price is influenced by the
global trend. Complete software is usually 0 USDs to 200 USD per month from
abroad vendors, if you want to buy new Game Engines. Some of the developers
also get money by a smaller share of the game publishers' revenue, such as 5%,
30%, etc. The average price will be in decline trend if more vendors go into
operation in the future.
Europe and USA are the two largest consumption countries of
Game Engines in the world in the past few years and it will keep increasing in
the next few years. European and USA's market respectively took up about 29%
the global market in 2016, while Japan and Korea are about 13%, and China is
followed with the share about 4% as Chinese game developers usually use free
game engines.
USA, Germany, China, UK and Japan are now the key developers
of Game Engines. There are some vendors with paid engines, but the Chinese
market is still controlled by the free engines. And the high quality engines
are mainly supplied by overseas producers.
Unity Technologies,
Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game
Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon,
GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the
key suppliers in the global Game Engines market. Top 10 took up about 80% of
the global market in 2016. Free engines took up more than 80% of the Chinese
market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation
Sony and Amazon which have leading technology and market position, are well-known
suppliers around the world.
The global Game
Engines market is valued at 1760 million USD in 2018 and is expected to reach
3650 million USD by the end of 2024, growing at a CAGR of 13.0% between 2019
and 2024.
The Asia-Pacific will occupy for more market share in
following years, especially in China, also fast growing India and Southeast
Asia regions.
North America, especially The United States, will still play
an important role which cannot be ignored. Any changes from United States might
affect the development trend of Game Engines.
Europe also play important roles in global market, with
market size of xx million USD in 2019 and will be xx million USD in 2024, with
a CAGR of xx%.
This report studies the Game Engines market status and
outlook of Global and major regions, from angles of players, countries, product
types and end industries; this report analyzes the top players in global
market, and splits the Game Engines market by product type and applications/end
industries.
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Research Report @
Market Segment by
Companies, this report covers
·
Unity Technologies
·
Epic Games
·
Chukong Tech
·
Crytek
·
Valve Corporation
·
YoYo Games
·
The Game Creators
·
Marmalade Tech
·
Idea Fabrik
·
Leadwerks Software
·
Sony
·
Amazon
·
GameSalad
·
Scirra
·
Corona Labs (Organization)
·
Silicon Studio Corp
·
Garage Games
·
Briar Wallace/Blender Foundation (Organization)
·
The OGRE Team (Organization)
·
Godot Engine (Community developed)
·
Mario Zechner (Personal)
Browse detail report
with in-depth TOC @
Market Segment by
Type, covers
·
3D Game
Engines
·
2.5D Game
Engines
·
2D Game
Engines
Market Segment by
Applications, can be divided into
·
PC Games
·
Mobile
Games
·
TV Games
·
Other
Games
Others Market Segment
by Regions, regional analysis covers
·
North America (United States, Canada and Mexico)
·
Europe (Germany, France, UK, Russia and Italy)
·
Asia-Pacific (China, Japan, Korea, India and
Southeast Asia)
·
South America (Brazil, Argentina, Colombia)
·
Middle East and Africa (Saudi Arabia, UAE,
Egypt, Nigeria and South Africa)
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Report Copy @
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